Four Field Kono
Traditional
How to set-up
1. Four Field Kono is played on a 4-by-4 grid with 16 intersections. The lines of the grid indicate permitted moves.
2. Each player selects 8 BEADs the colour of their choice. BEADs start off the board.
3. Players decide who begins the game by rolling a die.
How to play
1. In turns, each player places 1 BEAD onto any empty intersections.
2. Once all the BEADs have been played, players can start to move their BEADs.
3. Players can move a BEAD 1 intersection, either horizontally or vertically, onto an empty intersection.
4. To capture a BEAD, a player must jump over 1 of their own BEADs, landing on their opponent's BEAD and capturing it. For a capture move, the BEADs must be in a straight line.
5. Players can only jump over their own BEAD during a capture move and can only make 1 jump capture each turn.
6. Captured BEADs are removed from the board.
How to win
To win the game, a player needs to capture all their opponent’s BEADs.
History
1. Four field kono, also called nei-pat-ko-no, is a small but interesting strategic game coming from Korea. It was first described in English by the ethnographer Stewart Culin in 1895.
2. The game requires careful strategy, and is one of a number of interesting strategic games which have been invented in Korea over the centuries. Its exact age is not known. Although they share a similar name, this game is not related to Five field kono.