Kharabaga
Traditional
How to set-up
1. Kharbaga is played on a 4-by-4 grid with diagonal lines through each square creating intersections. Lines indicate permitted moves.
2. Each player selects 20 BEADs the colour of their choice.
3. BEADS are placed on every intersection starting from the row closest to the player.
4. Players decide who begins the game by rolling a die.
How to play
1. In turns, each player moves a BEAD 1 point in a forward direction, or left or right. BEADs cannot move backwards.
2. Players capture BEADs by jumping over an opponent’s BEAD and landing on an empty point, captures cannot move a BEAD backwards. If available, a capture must be made.
3. Captures must be chained together if, upon jumping over an opponent’s BEAD and capturing it, the player is adjacent to an opponent’s BEAD with an empty point beyond it, the chain must be used.
4. When a BEAD has moved across the board to the opponent’s starting position, it is marked with an “M” and can now move in any direction (including backwards). BEADs marked with an M must capture if possible.
5. A BEAD marked with an M can also, in a continuous line, capture an opponents’ BEAD that is not adjacent provided there are no other BEADs in the row blocking the capture.
6. A BEAD marked with an M does not have to finish on the empty square directly after a captured BEAD, it can continue along the row if there are no other BEADs.
7. Captured BEADs are removed from the board.
How to win
To win the game, a player needs to capture all their opponent's BEADs.
History
1. Kharbaga is a two-player abstract strategy game originating in Africa. This game is considered part of the Zamma family.
2. The game is also similar to Alquerque and draughts. The initial setup is also similar to Alquerque - every space on the board is filled with each player's pieces except for the middle point of the board. Each player's pieces are also set up on each player's half of the board. The game resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" (or "Sultan") which is the equivalent of the King in draughts.
3. It is not known how old the game is, however, the idea that pieces must move forward until they are crowned Mullah is a feature thought to have been developed and borrowed from draughts which appeared only in the 17th century. This is, however, question open to debate.