Picaria
Traditional
How to set-up
1. Picaria is played on a 2-by-2 grid connected by diagonal lines, intersections create 13 play spaces. Lines indicate permitted moves.
2. Each player selects 3 BEADs the colour of their choice. All BEADs start off the board.
3. Players decide who begins by rolling a die.
How to play
1. In turns, each player places a BEADs onto an empty intersection, trying to form a row of 3 BEADs.
2. Once all the BEADs are on the board, players take turns to move their BEADs to an adjacent empty intersection, along the lines indicated, trying to form a row of 3 BEADs or block their opponent from making a line.
How to win
To win the game, a player must create a line of 3 BEADs either horizontally, vertically, or diagonally.
History
1. Picaria is a 2-player abstract strategy game from the Zuni Native American Indians or the Pueblo Indians of the American Southwest. This game is related to tic-tac-toe, but more related to Tapatan, Nine Holes, Achi, Tant Fant, and Shisima, because pieces can be moved to create a three-in-a-row.
2. There are two variations to Picaria. The first version is simpler with 9 spaces or intersection points, and the second version uses 13 spaces or intersection points. The rules for both versions are the same.