Tûkvnanawöpi
Traditional
How to set-up
1. Tûkvnanawöpi is played on a board comprised of 41 diagonal intersections.
2. Each player selects 20 BEADs the colour of their choice.
3. BEADs are placed on the 20 intersections closest to them, filling the board from the players left to right, leaving the middle of the board empty.
4. Players decide who begins the game by rolling a die.
How to play
1. In turns, each player moves a BEAD diagonally to an adjacent empty intersection.
2. Players capture BEADs by jumping over an opponent’s BEAD and landing on an empty intersection beyond along a diagonal.
3. Captures can be chained together if, upon jumping over an opponent’s BEAD and capturing it, the player is adjacent to an opponent’s BEAD with an empty space beyond it.
4. If available, captures must be made.
5. When a row or column of intersections on any side of the board becomes empty of BEADs, this row can no longer be used, making the board smaller. Mark all the intersections on the row or column with BEADs of a different colour.
6. Captured BEADs are removed from the board.
How to win
To win the game, a player needs to capture all their opponent's BEADs.
History
1. Tûkvnanawöpi is a two-player abstract strategy board game played by the Hopi native American Indians of Arizona, USA. The game was traditionally played on a slab of stone, and the board pattern etched on it. Tûkvnanawöpi has similarities to draughts and Alquerque.
2. It is unknown how old the game actually is, but the game was first published as early as 1907 in Stewart Culin's book "Games of the North American Indians Volume 2: Games of Skill".
3. A similar game with a similar name also played by the Hopi is Tuknanavuhpi. The only difference is that in Tuknanavuhpi lines of intersection points become unplayable as oppose to rows or columns of squares in Tukvnanawopi when the game progresses.
1. This is a variation of Tûkvnanawöpi also played by the Hopi Native Americans.
2. The only differences are that in Tuknanavuhpi lines of intersection points become unplayable unlike rows or columns of squares in Tukvnanawopi, and in Tukvnanawopi there can be two or four players.
3. Tuknanavuhpi can only be played by 2 players.
4. When a line of intersection points - a row or a column on one end of the board become empty during the course of the game, pieces can no longer be played on that line of intersection points
5. The available area of the board continues to shrink during the course of the game.